

At least until the latter half of the game, when she decides to attempt at least some kind of evil plot. All the while, Pac-Man’s nemesis, the Ghost Witch of Netor, sends out her spectral minions to prevent Pac-Man from the heroic quest of… running his errands. The first mission is as simple as going to the nearby farm to get some milk for the baby, but as the game progresses, Pac-Man will have to trek further and further out from his home to accomplish his goals. Pac-Man interrupting her poor husband’s relaxation time. The game itself takes place over four different missions, each of which begins with Ms. Pac-Man has now moved out to a small suburban town with his wife and two kids, a setup not too far removed from the 1982 animated series. Most of these efforts were decent in their own right, but Pac-Man 2 stands as the most memorable of them all. It’d be games like these, starting with 1984’s Pac-Land, that would help keep the character relevant against the onslaught of lesser mascots that hit the 90s. The silver lining was that this allowed Namco to dip their feet into other genres with the character.

However, the maze-based arcade games he was known for had long since fallen out of favor, aside from the rare port here and there. His sheer popularity by the start of the 80s had carried over long enough that he was still a marketable character on name alone. Pac-Man in the SNES version).Pac-Man sat a difficult spot in the 90s. By finding three cartridges, the player can unlock Pac-Jr. The original Pac-Man arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. There is no Game Over if Pac-Man gets knocked out instead, the game restarts from the same location Pac-Man left off. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely. Whenever this happens, the player has to feed him a Power Pellet using the button, which will transform him into Super Pac-Man and allow him to eat the ghosts.

However, his mood can affect how co-operative he is with the player for example, making Pac-Man grumpy will make him less likely to listen to the player.įrom time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. Rather, the game utilises a "Character Guidance Interface™" which gives the player a slingshot, which they must use to guide Pac-Man around or have him interact with specific objects by using the D-Pad to move the cursor, and pressing to shoot the longer is held, the farther the bullet will be shot.īy guiding Pac-Man around, the player will need to solve puzzles to advance the plot. The player doesn't control Pac-Man directly, who instead wanders around the game world and interacts with objects and characters at his own pace. Pac-Man 2: The New Adventures is an unusual entry in the series, as rather than being a top-down action game set in a maze, it is a side-scrolling adventure game. Throughout these episodes, the ghosts and their mysterious leader, the Ghost Witch of Netor, plot to destroy Pac-Man by any means necessary.
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The game follows an episodic approach where the plot unfolds through a loosely-connnected series of misadventures where Pac-Man must complete tasks for his family. Regardless, the game has seen a modern re-evaluation, and is generally considered one of the more unique and interesting examples in the point-and-click adventure game genre. However, this also colored buyer's expectations for a game which resembled the arcade original, and subsequently contributed to Pac-Man 2: The New Adventures's notoriously-poor reception in English-speaking countries. When it was brought to the West, it was localized and marketed as a true sequel to the original Pac-Man - attempting to downplay the game's unique genre and increase sales. The game was first released on the Super Famicom as Hello! Pac-Man (ハロー! パックマン) in Japan and was advertised in a charming and appropriate manner. A spin-off of the company's renowned Pac-Man series, it was released exclusively in the United States in November 1994, and later received a pair of American re-releases courtesy of publisher Ballistic. Pac-Man 2: The New Adventures is a Sega Mega Drive point-and-click graphic adventure game developed and published by Namco.
